Otseqon chess (draft)

Board
Otseqon chess is played on a 9x9 board [NB. this may be increased to 10x10 in the near future] which initially starts out empty. Players start with an army of starting pieces and on their turn may either place a piece or move a piece that is already on the board. Pieces are only allowed to be placed on the closest 3 ranks to the player. Only one pawn can be placed on each file.

Starting pieces

 * 9 Pawns
 * 3 Drunk Tigers
 * 2 Generals
 * 2 Charging Bears
 * 2 Lances
 * 1 Knight
 * 1 Grasshopper
 * 1 Rook
 * 1 Bishop
 * 1 Lion
 * 1 Fire Demon
 * 1 King

Promotion
Pieces promote when they reach one of the farthest 3 ranks from their starting position.

Pieces
{| border="1" class="wikitable" width="100%"
 * style="background:#E0E0E0;" width="50%" | Pawn (promotes to General)
 * style="background:#D0D0F0;" width="50%" | General
 * style="background:#FFFFFF;" valign="top" |
 * Step
 * The pawn can step one square directly forward.
 * It can only capture if another friendly piece is attacking the same square, unless it is recapturing a square where a friendly piece was immediately captured on the previous move.
 * It can only capture if another friendly piece is attacking the same square, unless it is recapturing a square where a friendly piece was immediately captured on the previous move.


 * style="background:#FFFFFF;" valign="top" |
 * Step
 * The general can step one square diagonally in any direction or one step directly forward.


 * style="background:#E0E0E0;" | Drunk Tiger (promotes to Bishop)
 * style="background:#D0D0F0;" | Bishop
 * style="background:#FFFFFF;" valign="top" |
 * Step
 * The drunk tiger can step one square diagonally forward.
 * Step
 * The drunk tiger can step one square diagonally forward.


 * style="background:#FFFFFF;" valign="top" |
 * Range
 * The bishop can move any number of free squares diagonally in any direction.


 * style="background:#E0E0E0;" | Bishop (promotes to Dragon Bishop)
 * style="background:#D0D0F0;" | Dragon Bishop
 * style="background:#FFFFFF;" valign="top" |
 * style="background:#FFFFFF;" valign="top" |
 * style="background:#FFFFFF;" valign="top" |


 * Range
 * The bishop can move any number of free squares diagonally in any direction.


 * style="background:#FFFFFF;" valign="top" |
 * Range
 * The dragon bishop can move any number of free squares diagonally in any direction.


 * Step
 * It can step one square in any direction.


 * style="background:#E0E0E0;" | Rook (promotes to Dragon Rook)
 * style="background:#D0D0F0;" | Dragon Rook
 * style="background:#FFFFFF;" valign="top" |
 * Range
 * The rook can move any number of free squares orthogonally in any direction.
 * Range
 * The rook can move any number of free squares orthogonally in any direction.


 * style="background:#FFFFFF;" valign="top" |
 * Range
 * The dragon rook can move any number of free squares orthogonally in any direction.


 * Step
 * It can take one step in any direction.


 * style="background:#E0E0E0;" | General (promotes to Queen)
 * style="background:#D0D0F0;" | Queen
 * style="background:#FFFFFF;" valign="top" |
 * style="background:#FFFFFF;" valign="top" |
 * style="background:#FFFFFF;" valign="top" |


 * Step
 * The general can step one square diagonally in any direction or one step directly forward.


 * style="background:#FFFFFF;" valign="top" |
 * Range
 * The queen can move any number of free squares diagonally or orthogonally in any direction.


 * style="background:#E0E0E0;" | Charging Bear (promotes to Free Bear)
 * style="background:#D0D0F0;" | Free Bear
 * style="background:#FFFFFF;" valign="top" |
 * Range
 * The charging bear can move any number of free squares forward.
 * Range
 * The charging bear can move any number of free squares forward.


 * style="background:#FFFFFF;" valign="top" |
 * Range
 * The free bear can move any number of squares forward, backward, or diagonally forward.


 * style="background:#E0E0E0;" | Knight
 * style="background:#E0E0E0;" | King
 * style="background:#FFFFFF;" valign="top" |
 * Jump
 * The knight jumps in a knight's move. [TODO elaborate but bleh]
 * Jump
 * The knight jumps in a knight's move. [TODO elaborate but bleh]


 * style="background:#FFFFFF;" valign="top" |
 * Step
 * The king can step one square in any direction.


 * Check
 * If the king is being attacked by an enemy piece, it must move. If it has no where to move, that player loses.


 * style="background:#E0E0E0;" | Grasshopper (promotes to Lion)
 * style="background:#E0E0E0;" | Lance (promotes to Knight)
 * style="background:#FFFFFF;" valign="top" |
 * Step
 * The grasshopper can step one square orthogonally in any direction. It cannot capture with this move.
 * Step
 * The grasshopper can step one square orthogonally in any direction. It cannot capture with this move.


 * Jump
 * If there is an enemy piece on one of the squares marked 🞩, the grasshopper can jump to the corresponding 🞶 marked square as long as it is unoccupied, capturing the 🞩 piece.


 * Promotion
 * The grasshopper can promote to a lion only if there is not already a friendly lion on the board.


 * style="background:#FFFFFF;" valign="top" |
 * Jump
 * The lance can jump to any of the three squares in front of it, skipping one square.


 * colspan="2" style="background:#D0D0F0;" | Lion
 * colspan="2" style="background:#FFFFFF;" valign="top" |
 * Double move
 * The lion can take a step in any direction twice per turn, potentially capturing two pieces. By returning to its original square with the second step, it can effectively capture an adjacent piece without moving. It can step to an adjacent empty square and back without capturing anything, effectively skipping a turn.
 * Double move
 * The lion can take a step in any direction twice per turn, potentially capturing two pieces. By returning to its original square with the second step, it can effectively capture an adjacent piece without moving. It can step to an adjacent empty square and back without capturing anything, effectively skipping a turn.


 * Lion limit
 * Each side can only have a maximum of one lion on the board at a time.


 * colspan="2" style="background:#E0E0E0;" | Fire Demon
 * colspan="2" style="background:#FFFFFF;" valign="top" |
 * Step
 * The fire demon can step one square in any direction.
 * Step
 * The fire demon can step one square in any direction.


 * Burn
 * After a fire demon moves, all adjacent enemy pieces except fire demons are removed from the board, in addition to any piece on the square it lands on. Any enemy pieces except for a fire demon that move next to a fire demon are also removed from the board (after making a capture, if any).


 * }